Features
Researchers, faculty and stydents can search for original reviews, interviews, industry news, listings, charts and features relating to the full range of popular media using advanced search and retrieval functionality.
- Includes key trade and mass-market consumer magazines – weekly and monthly publications
- Over 3.5 million pages digitized in high-resolution color and fully searchable across more than 50 key titles
- Deep backfiles support analysis of trends in popular culture across the entire 20th century
- Covers the broad entertainment industry, including film, television, popular music, radio, theatre, video gaming and performing arts, with a focus on the U.S. and the U.K.
Key Titles
Volume 1: Music, Radio and The Stage
- Billboard (1894–2000)
- Musician (1976–1999)
- The Beat (1988–2000)
- The Stage (1880–2000)
- Vox (1990–1999)
Volume 2: Film and Television
- American Film (1975–1992)
- Boxoffice (1920–2000)
- Broadcast (1960–2000)
- Screen International (1976–2000)
- Variety (1905–2000)
Volume 3: Film and Television Pt. 2
- The Hollywood Reporter (1930–2015)
- American Cinematographer (1920–2015)
- Kine Weekly (1907–1971)
Volume 4: Music – Folk, Rock & Hip Hop
- Broadside (1962–1988)
- Hip-Hop Connection (1988–2009)
- HOT WIRE (1984–1994)
- New City Songster (1968–1985)
- Option (1985–1998)
- Vibe (1993–2014)
Volume 5: Video Gaming (NEW!)
Collection 5 offers the backfiles of over 40 magazines devoted to video gaming, from the 1980s through to 2020. Titles cover a variety of consoles/computers and many aspects of the industry. This large-scale archive supports growing research in this area. Titles include
Computer and Video Games,
PC Gamer and
Edge.
Themes & Topics
- The history of the gaming industry – how games have been marketed and consumed, the fortunes of different games developers and console brands
- Developments in game design – trends in the themes and style of games over the years, how they respond to their social and political climate
- Ways in which games and the industry have reflected and influenced attitudes towards diversity and certain groups in society (e.g., roles and depiction of female game characters, ideas about female gamers implicit in the adverts, illustrations and editorial matter)
Sample Courses
History of Film: Development of an Art
University of Wisconsin-Milwaukee
Popular Music Contexts
Goldsmith’s University of London
Youth Sub-Cultures and National Identity in Post-War Britain
University of Wolverhampton
History of Musical Theatre
Rice University
History of Video Games
Emerson University
History and Impact of Electronic Entertainment
University of Texas
A Critical History of Computing and Video Game Technology
University of Texas
Video Game Culture
Metro State University
The Business of Game Development
University of Baltimore
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